~Benefits package (1 rank): this boon starts to get into the real room to room gameplay changes. Each rank adds more heat but shaves off 2 more minutes, so depending on your speed you can get 1 heat, 3 heat, or 6 for whatever rank you use. For those that take a little longer, you’ll have to play a little more aggressive, not spend so much time debating rooms and boon choices (you can press start to pause and pause the in game timer if you really need to debate) or looking for pots/treasure troves. Depending on how your play style is, this won’t affect you. ~tight deadline (1 rank): gives you a time limit of 9 minutes per floor. It’s almost like just giving every enemy an armor bar on top of their normal health/armor. While this one will change your room to room gameplay, if you have a good run/quick damage output, the change is minimal. ~damage control (1 rank): will add 1 heat, this makes every enemy has a shield on the top of their health bar that breaks after any amount of damage. You can even just avoid all the minibosses you can during these runs to get free heat essentially. This gives 2 heat rating as well for a modifier that again doesn’t really affect your room to room gameplay all that much. By the time you’re attempting this you should have every miniboss patterns down, so one more armored enemy won’t add that much. ~Middle management (2 Heat): will add an armored foe to each miniboss encounter. *** Spoiler - click to reveal *** Hades has 3 phases Also just an FYI for those bold enough to use EM4, I’d recommend EM the most as it doesn’t change the room to room gameplay as much as the other modifiers, and the boss fights, much like on your first few runs, get easier the more you attempt them. If you’re feeling confident enough as well, EM3 bumps you up to 6 heat, and EM4 bumps you up to 10 (you will need to purchase EM4 from the house contractor for 100 gems) for a more detailed guide on the EM fights, check out the guide for Champion of Elysium. ~Extreme Measure (at least 1 & 2): these remix boss fights and the first 2 fights are not all that different or difficult, giving you an easy 3 heat rating right here. As an idea for which ones are easier than others/synergize well, try combining some of these: The big hurdle of this is going to be figuring out which modifiers you can actually beat the game with (as combining a certain number of these almost always results in death). These add modifiers that can change just about every mechanic in the game to make it less forgiving and more challenging. After clearing your first run, you’ll have unlocked the pact of punishment. Learn/Experiment with the Heat Settings. Here are some quick tips about the different modifier settings If you’re looking for a quick/sure fire way to achieve these, I’m not sure there is one. Unfortunately as well the prizes are all cosmetic decor only, so no special upgrades from achieving these. Luckily the game doesn’t have an achievement for the third prize, so the end goal is to clear a 16 heat run. Skelly’s Prizes are unlocked by beating the game with a Heat Rating of 8 for his first, 16 for the second, and 32 for the third.
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